#Where to put open arena map pack manual#
#Where to put open arena map pack how to#
Cardigan's tips before starting to map (including how to create working rising water/slime/lava, for a room being flooded -section 1C-).GTKRadiant Editor Manual by Paul Jaquays.Configure GTK Radiant under Windows, Configure GTK under Windows.
Tutorials GTKRadiant configuration for OA Appendix E2: Model sets: OpenArena's default model sets in both 0.8.8 and SVN versions.Appendix C: Modelling a map: How to create a map from models.Appendix A: Glossary of terms: What some mapping terms mean.Bot play: How BSPC works, the info_camp and item_botroam entities, clusterportals, how to optimize a map for good botplay.Hint brushes: The VIS stage, the hint brushes, and how and where to use them.Optimization and troubleshooting: How to optimize a map for better performance.Mapmodels: What are mapmodels, the misc_model entity, the.Creating dynamic features: Examples of what can be done with these entities, from teleporters to platforms to hazards.Triggers and movers: Explanation of what the func_*, misc_*, path_*, shooter_*, target_* and trigger_* entities do.Weapon and item placement: How and where to place weapons, ammopacks and items.Advanced lighting: Practical examples of lighting and where to better place it.
Lighting: Theory about lighting, how it works into OA (the LIGHT stage), how it's added to the maps, the "light" entity.Pre-mapping stage: What makes a good map, the limits of the IdTech3 engine, map planning, the editor's grid, beta testing.For the rest of the pages, check the Mapping manual page. This is a work in progress where all the info scattered around the web is collected, resumed and stored in a convenient place.